* Convert defaultColor from ImVec4 to Color_RGBA8.
Convert defaultColor's ints to floats when being applied to currentColor in the macro.
* Address previous cleanup comments.
Surround `Message` tab in an advanced check.
* Resolve warnings and cleanup whitespace/formatting.
* Make Color_RGBA8 constructing function because... platform differences...
* Function name clarification.
* Remove default color conversion, reference default colors directly in CosmeticOption initialization.
* Remove unused headers
* Move all "ResourceMgr_" functions to a new file
* Don't transitively include SaveManager
* Move cvar prefixes to a new header
* Add missing includes
* Update OTRGlobals.cpp
* Fix build
* Address review
* Fix some of the errors
* Update gameplaystats.h
* Update z_en_in.c
* Hopefully fix the linux issues
* Fix Linux issues for real this time, I checked
* Update ResourceManagerHelpers.cpp
* Update z_obj_mure2.c
* Post-merge fixes
* Fix build (hopefully)
* Post-merge fixes
* Update z_file_nameset_PAL.c
* cleanup some unnecessary headers (#7)
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Adds 2 new Hooks, OnTimeStamp and OnPlayerHealthChange.
* Re-add Timesplit code
* Committing custom Assets
* Commit Asset definitions
* Adding Windows
* Fix Modal Window and others
* Time Splits v2 new Hooks etc.
* Fixing Time Displays
* Adding Big Poe split
* Update Options Tab
* List Preview and Removing Split Entries
* Allow Split Table to resize
* Fix Window Color and Adding Non Items to Split List
* Correct Song Image Skew
* Add logic to turn off lens effect when replacing it on a button with another item, but not swapping.
* Swap to real fix for dpad equips bug, c/o Rozelette.
* Add names to start of typedefs
* Idle stuff
* 2 functions
* Player state flags
* Name functions + misc
* ActionChange => ActionHandler
* Some player unks
* More player unks
* Header misc
* Misc
* More misc
* Player Actions
* Missed comments
* Move ship specific stuff
* Fix build
* CsCmdActorAction to CsCmdActorCue
* Fix build
* Convert ocarina buttons & skip scarecrow song to VB
* Move most of boss rush & rupee/key counters to VB
* Move BossRush_HandleCompleteBoss to VB
* Convert boss timestamps to VB
* Move being able to open doors to VB
* Convert Entrance_OverrideWeatherState to VB
* Move boss souls to hook_handlers.cpp
* Update hook_handlers.cpp
* Move infinite upgrades to hook_handlers.cpp
* Move skeleton key to hook_handlers.cpp
* Move swim and child wallet to hook_handlers.cpp
* Move ganons boss key to hook_handlers.cpp
* Move triforce hunt to hook_handlers.cpp
* Move randomizer sheik spawn to hook_handlers.cpp
* Update BossRush.h
* Convert spoiling items to VB
* Move load game stuff to hook_handlers.cpp
* Move warp song handling to hook_handlers.cpp
* Convert being able to play bowling to VB
* Move shooting gallery man handling to hook_handlers.cpp
* Move spirit temple silver block removal to hook_handlers.cpp
* Fix build
* Move last beehive stuff to hook_handlers.cpp
* Fix build
* Add VB_CLOSE_PAUSE_MENU
* Add VB_BE_ABLE_TO_SAVE
* Add VB_RENDER_YES_ON_CONTINUE_PROMPT
* Add VB_SPAWN_BLUE_WARP
* Add VB_BLUE_WARP_ADULT_WARP_OUT
* Add VB_BG_BREAKWALL_BREAK
* Convert Saria stuff to VB
* Remove now unused check
* Add VB_GANON_HEAL_BEFORE_FIGHT
* Update hook_handlers.cpp
* Fix blue warp offsets
* Fixes from review
* Improve documentation
* Update BossRush.cpp
* Fix my stupidity
* Fix#4327
* Update hook_handlers.cpp
* Fix blue warps
* Use ultralib types & clean header
* Replace options amount macro with BR_OPTIONS_MAX
* Remove unused includes
* Remove accidental line doubling
* Tweaks to boss rush (#6)
* Update GameInteractor_HookTable.h
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Initial Bombchu rework implementation
* Finish bombchus in logic overhaul
* address reviews
* Post resolution fixes
* fix git being dumb
* Readd Child Wallet To Bombchu Bowling Logic
* post merge fixes
* fix some oversights in bombchu shopping logic
* doesn't work, linker errors
* cleanup old reviews
* Make it build, likely broken by VB
* attempt to fix carpet man second purchse text
* commit to change branch
* mostly have carpet guy working
* badly fix carpet salesman
* fix better bombchu shopping
* fix bombchu drops
* remember you need bombchus in inventory to get drops
* Address reviews
* post-SCL clean up and redo the bombchu ammo logic to apply better to the spirit edge case
* fix oversight which could have allowed for bombchus to logical exist when they shouldn't
* Remove special bombchu playthrough checks which are causing bugs and no longer needed
* fix Slingshot logic reset
* Convert helpers I touched into CanUse and HasItem
* last cleanups
* Main implementation
* Fix sticks & nuts from shops & checks
* Change the models to normal stick & nut
Worth noting that before you have the bags, the refills are blue rupees so there will not be model collision
* Update hook_handlers.cpp
* p
* Missed the prefix renames.
* More missed ones.
* Mostly finished cleanup.
Removed a few CVars and some related functionality.
* Bit more (prepping non-existent title card color editing).
* Resolve gCrowdControl.
* Final cleanup.
* Universal constant, not acceleration...
* Preset CVars.
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.
* Missed a few developer CVars outside of `SohMenuBar.cpp`
* 1 more.
* Each Heart Container or full Heart Piece reduces Links hearts by 1
* Based on Briaguya's suggested Code but modified slightly as some parts were missing.
* Static Bool
* The episode without Captain Hook's Hook
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Update z_fishing documentation from decomp
* undo sCameraAt/Eye rename
* forgot to include these defines Heehee
* adding enums, settings
* adding more stuff back in
* more work
* we're literally typing words into computer
* include unordered map
maybe this fixes mac build idk
* wahoo
* hmm
* add make sure disabled flag gets popped
* poggers in the chat?
* doing some refactoring
* fixing build
* documentation, moving fishsanity instance to rando
* move FS back to context, fixing build, mod progress
since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context
* moving some stuff around
* it's starting to get real in here
* ELIMINATE FISHSANITYMETA
* IT WROKS
* Update trackers, fix pond fish flagging
* ZD fish shuffle initial checkpoint
* ZD fish "working"
aside from the crashing
* wrapping up
* fix for partial pond shuffle
* remove misc. unrelated debugconsole modification
* updating GI model
* get build working
* add a todo for this
* removeoopsie
* Rework hints a bit
* update hint loc
* Use visual indicator instead of despawning caught fish
---------
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
* Fixes off by one errors for a few settings.
* Removes disable of shuffle options when starting with corresponding items.
* Junks checks when shuffle is off and start with is on.