* Bump ZAPDTR & OTRExporter.
Changes to use o2r by default
Changes to the new player animation format
# Conflicts:
# OTRExporter
# ZAPDTR
# soh/soh/OTRGlobals.cpp
# soh/src/code/z_skelanime.c
* Fix actions
* Format
* Cherry pick ZAPDTR
* Update exporter
* Move configs to port
* Remove copy
* Remove more XML copies
* Remove extractor directory from actions builds.
* Fix OTRExporter for linux
* FIx ZAPD volatile
* Format
* Fix extractor?
* Fix linux
* Fix
* Remove appimage stuff
* Screnity now
* Remove ZAPD from install paths
* Remove soh.sh.in
* Fix linux
* Cleanups and use a thread for message box
* linux local debug working
* built in extraction working on linux
* try a thing
* one more thing to try
* try using dir
* does this get the subdirectories?
* component before pattern
* loop i guess
* maybe component was the issue?
* zapd stuff i guess
* maybe this
* this feels promising
* g != q
* appimage is working, try fixing glfw issue on windows
* don't copy zapd.exe
* hopefully this gets the things we need in the assets dir
* is that where those went?
* try another thing
* another thing to try
* grasping at straws
* cmake makes no sense sometimes
* really just trying anything here now
* this is what i was expecting to work
* ls
* try doing it without the cmake again
* i think this might do the trick
* try with a slash
* one more thing to try
* pal_oot.txt
* maybe this makes things work on mac
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Co-authored-by: briaguya <briaguya@alice>