* Fix SFM logic
SFM mixed child wolfos / adult moblin logic, making both incorrect
In particular, Din's Fire is ineffective on Moblins, & slashing your way through them should not be in logic
Adds trick for getting through SFM as adult without killing moblins
Includes small cleanup elsewhere in logic
* moblins not required
* don't throw items when using assigned tunics/boots
* didn't actually need that
* simplify logic so we don't need to check for holding items
* just use a vb should
* fix comment
* Prevent spoiling dungeons in check and item trackers if MQ is set to Selection, but selection for specific dungeon is Random.
* Account for other options using "Set Dungeon Quests".
* fix mismatch on default value for notification position
* Fix checkbox vertical offset for multiline
* Moooore changeees too theee menuuuuuu
* capitalization again
* Fix controller config & remove test var
Where we were previously checking it, just check the separate triforce hunt option instead.
The option under GBK settings was always kind of a dummy option that wasn't meant to actually be selected, and it was set automatically when Triforce Hunt was on.
This PR just cuts out the middle man, so to speak.
* First pass cheats, extra modes, minigames, difficulty, fixes, graphics
* More progress. One tab left
* Enhancements & cheats done and fix for item tracker font
* Adds ability to set InputString fields as "secret"
Meaning it shows the text as dots like a password field. Currently nothing that is merged into the main branch uses this but Anchor will need it.
* Adds an `addedFlags` field to InputOptions.
* FPS and refresh rate logic changes
Changes FPS behavior on all renderer (despite the actual set FPS):
- Clamp FPS to refresh rate when V-Sync on (or can't be disabled)
- Stick to refresh rate when "MatchRefreshRate" is toggled on
* Max 360 FPS for slider on all renderers
* "Match Refresh Rate" unification
Checkbox for all renderer. Was a button for DirectX.
* Fix wrong CVAR for Match Refresh Rate
* More descriptive V-Sync tooltip
* Fix wrong CVar for DISABLE_FOR_DEBUG_MODE_OFF
* Move close menu button to right side, farthest right, and move Quit SoH to the left of the Reset button.
Also remove last reference to 2ship in tooltips.
* Change Resolution Editor's use of CVarGet to `GetInterpolationFPS()` in OTRGlobals.
* Multiple Rando Text related stuff
- Mostly french rework / completion of missing lines
- Removal of a duplicate entry for Richard's house overworld key
- Correct naming for the English pond
- Addition of missing text in English and french
* Txeak uncessary spaces