Commit Graph

86 Commits

Author SHA1 Message Date
aMannus
8f3711f008 simplify pause menu link (#5013) 2025-02-08 19:08:52 +01:00
Pepper0ni
47fdaabd1b Update Actor Flags to decomp (#4822) 2025-01-16 04:02:23 +01:00
Eric Hoey
19d1fd5545 Boomerang Reticle and First-Person Aiming (#3374)
* First-person, reticle, sway, menu, and presets

* Put sway back behind reticle, adjust aim height for age

* block vanilla + comments

* new documentation method

* second try formatting

* Correct boomerang distance

* Update for CVAR changes

* Fix alignment?

* Condition cleanup

* Change reticle range to match bow behavior

* remove magic values
2024-12-02 09:03:47 -07:00
Pepper0ni
eda97653d6 Save timesplits colour to cvar and reload it on init. (#4572)
* save timesplits colour to cvar and reload it

* fix mac and match cosmetics with the color conversion

* more stupid other platform fixes
2024-11-22 10:28:10 -07:00
Pepe20129
9bed5af33b OTRGlobals cleanup (#4251)
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-11-19 09:44:44 -07:00
Patrick12115
ed32a2820c Ageless Item Fixes (#3908)
* Fixes Mirror Shield and MS sheath

* Added Hookshot Tip&Chain and more edge cases

* Update presets.h

* Revert "Update presets.h"

This reverts commit 95d952ba23cf4dba1b0eb9299df7e1f9e12a4763.

* More fixes

Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to

* CVar stuffs

* Fixes

* Fix more sheath stuff and bgs hand

* Add the P
2024-10-17 18:42:14 -07:00
Pepe20129
b5c6545d6f z_player documentation 2024-10-11 (#4407)
* Add names to start of typedefs

* Idle stuff

* 2 functions

* Player state flags

* Name functions + misc

* ActionChange => ActionHandler

* Some player unks

* More player unks

* Header misc

* Misc

* More misc

* Player Actions

* Missed comments

* Move ship specific stuff

* Fix build

* CsCmdActorAction to CsCmdActorCue

* Fix build
2024-10-17 11:55:31 -07:00
Archez
bd7155179e Port pause menu framebuffer handling from 2Ship (#4346)
* bring over framebuffer effects methods

* Implement framebuffer capture and drawing for pause menu

* revert hookshot and title cards to draw using original buffers

* remove old game over crash fix

* Adjust mirror mode handling for kaleido

* Avoid flashing the hud when pausing
2024-10-10 16:45:11 -07:00
Archez
35b4da74cb Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
Archez
651348d2a9 Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
Archez
cd7c5ab316 Clear the framebuffer for the pause menu link texture (#4213)
* clear pause menu link framebuffer

* cache bust

* Add enums for pause menu link width/height and rename the framebuffer

* revert cache bust
2024-06-15 23:13:13 -04:00
Archez
3f67fed073 Fix some memory leaks with WrappedText and LoadArrayByNameAsVec3s (#4144)
* avoid memory leaks with WrappedText

* avoid memory leak with LoadArrayByNameAsVec3s
2024-05-09 20:39:13 -05:00
Malkierian
e2b0ea5692 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
Malkierian
6443a986d9 Final Step of CVar macro/sectionalizing (#4107)
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.
2024-05-05 14:14:55 -05:00
Malkierian
303fe7d906 Swap all cosmetics CVars to macros. (#4065)
Lots of renames.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-26 02:41:55 +00:00
Malkierian
56d8dd6d8b All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
Malkierian
33aef87907 CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.
2024-04-21 10:25:06 -05:00
Malkierian
e2622af004 Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote (#4030)
* Swapped Audio Editor CVars.

* Swapped Cheat CVars.

* Swapped Developer Tools CVars. Also a couple General CVars.

* Added REMOTE_CVAR.
Swapped Remote CVars.

* Missed an include.
2024-04-20 18:56:32 +00:00
Adam Bird
b5c601f43e Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb 2024-02-21 02:01:25 -05:00
inspectredc
46aea3aa7c Player State Docs (#3280)
* state flags 1

* state flags 2

* state flags 3

* fill array
2024-02-15 19:17:28 -06:00
Garrett Cox
04c106d8f7 Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-merge 2024-02-02 10:20:54 -06:00
Patrick12115
775d3e68b7 [Graphics] Show Equipment Regardless of Age (#3830)
* Hookshot, Hammer, & Boomerang

* Added the remainder of equipment and DL Patching for hands

* Removed Mirror Shield Patch

Messed with the front texture of shield

* Child Hylian Shield Cheat

Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield

* Debugging

* Adds Scaling to Child Link with Adult Equipment

* Fix Merge Conflict Blunders

* More cleanup

* Added Scaling checkbox and some clean up

* Added an || ITEM_NONE

* More cleanup and simplification

* Accidently added spacer

* Replace B_BTN_ITEM

* Spacing

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Added most sheath functionality

* Updated tooltips

* removed child hylian shield and tweaked bow/slingshot

Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those

* Prefixes

* ()

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 21:11:49 -06:00
Malkierian
d2ec346d0e Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-merge 2024-01-02 17:28:23 -07:00
Pepe20129
1699eea009 Remove special IAs (#3453)
* Remove special IAs

* Add clarifying comment
2024-01-02 00:29:47 -05:00
Christopher Leggett
c9907ed5fc Allows rendering custom models as Ice Traps in GetItem Animations. (#3760) 2023-12-30 12:10:50 -05:00
Pepe20129
5b81964ea5 Bring over some player documentation from decomp (#3380)
* Document static variables

* Document enums and structs

* Document some functions

* Document more functions

* actionParam to itemAction and fix build

* Document some local variables and a define

* General cleanup

* Use PlayerMeleeWeaponAnimation enum when appropiate

* Document some function parameters and local variables

* Document some of player struct
2023-11-26 11:54:54 -05:00
Garrett Cox
1e4784af8f Merge pull request #3302 from inspectredc/toggle-strength
Toggle Strength Option
2023-11-24 12:26:34 -06:00
inspectredc
2b1327c41a Transition docs (#3322)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions
2023-11-19 02:38:07 -05:00
inspectredc
5dd82f59e2 Player Equip Docs (#3282)
* hopefully everything

* update docs for MS shuffle sections
2023-10-30 10:56:36 -05:00
inspectredc
a6de59e09f model docs (#3281) 2023-10-26 19:38:43 -05:00
inspectredc
9d581f10e7 magic (#3278) 2023-10-19 18:13:33 -05:00
inspectredc
03ea465251 Toggle Strength 2023-10-18 21:21:50 +01:00
Adam Bird
5ddc418777 redicle -> reticle (#3257) 2023-10-13 23:14:18 +00:00
aMannus
bae6cf4203 Randomizer feature: Triforce Hunt (#3062)
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor & fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion & 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build & small fixes

* Review comments

* Comment clarification
2023-09-26 08:45:37 -05:00
Garrett Cox
c11a6a17e9 Some documentation changes for zplayer (#3172)
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-09-15 18:39:46 +00:00
Adam Bird
c3d32182a5 fix hookshot texture for hd and alt assets (#3149) 2023-09-10 12:21:38 -05:00
louist103
f0035e3090 Fix hookshot dot (#3137) 2023-08-21 19:20:17 -04:00
louist103
155f5e165a Use a different color when aiming at hookshotable collision (#3105)
* Colors

* Use VTX data in OTR file

* Move to equipment
2023-08-20 13:00:28 -05:00
louist103
acfc04d0ac Add an error for implicit functions (#3017)
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis <louist103@pop-os.localdomain>

---------

Signed-off-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-27 19:53:35 -04:00
Garrett Cox
7a41bd3878 Mirrored world enhancement (#1569)
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird <archez39@me.com>
2023-06-13 08:46:15 -04:00
briaguya
2308ab8823 build soh with LUS 1.0.0 (#2881)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2023-06-03 15:27:45 -04:00
MoriyaFaith
26d934541a main commit (#2918) 2023-06-01 21:38:43 -04:00
Ralphie Morell
71662c56b5 Docs: Update Player/Actor Flags (#2765)
* Actor Flags update

* player state1 flags; cleanup; prep for state2 and state3

* Player state2

* player state3

* Rename flags in Player tab
2023-05-30 15:05:04 -04:00
Kenix3
91bd693ff6 Bump LUS version (#2849)
* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 20:18:54 -04:00
briaguya
4166dbf907 spockalicious (#2751)
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya <briaguya@alice>

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya <briaguya>

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* done with all main items

* bug fixes & ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes & ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -> alt for texture replacement. (#65)

* Changes hd -> alt for texture replacement.

* Renames variables in gfxprint for hd -> alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: briaguya <briaguya>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
RaelCappra
25ceca0fbf Enhancement: Aiming reticle for the bow/slingshot (#2715)
* Bow reticle enhancement

* Menu bar checkbox

* fix

* simplify bow/slingshot reticle logic

* Comment on RETICLE_MAX

* Tooltip clarity update

---------

Co-authored-by: briaguya <briaguya@alice>
2023-04-22 21:59:34 -04:00
aMannus
37c0345529 ImGui Cleanup - Move Experimental entries, clean up presets (#2725)
* ImGui cleanup

* Fix Wii U

* Fix Wii U build 2: Electric Boogaloo

* Review comments

* Review Comments 2: Electric Boogaloo
2023-04-21 16:05:38 -04:00
Patrick12115
fe71cdfbb6 [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)
* Disable Warning Text

* Moved to Reduced Clutter
2023-04-11 08:18:03 -04:00
Cardboy777
2241635ac5 Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) (#2454)
* Link's models reflect the projectile weapon he's holding

extracted logic from months-old PR

* apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled

* Apply suggestions from code review

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whitespace

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-14 21:14:42 -05:00
aMannus
170a9103f9 Implement GameInteractor & move CrowdControl and console commands to it (#2358)
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects & replace chaosEffects with GameInteractor

* CC connection fixes & all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments & small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -> GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez <david@dcvz.io>
2023-01-25 18:13:33 -05:00