Kenix3
91bd693ff6
Bump LUS version ( #2849 )
...
* Bump LUS version
* Removes the "now" boolean from the LUS resource bridge functions.
* Bump LUS
* More LUS bump
* Update soh/soh/resource/importer/AudioSampleFactory.cpp
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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
2023-05-07 20:18:54 -04:00
louist103
aea46e7cb2
Implement built in Extractor for Windows ( #2730 )
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* wip
* const
* split zapd into two targets
* Workingish.
* fix working dir and copy xmls on build (#2 )
* dont change current working dir with dialog prompts
* copy asset xmls to target dir
* make zpadlib public
* Messagebox.
* Check for WIN32
* threading
* Cleanups to the exporter and main.
* Multi extraction.
* Fix byteswap header includes.
* Fix another byteswap include.
* fix again.
* stddef size_t
* Add other targets for ZAPDLib
* Non windows.
* IDYES IDNO
* Linux fixes
* hopefully remove switch and wiiu from building extractor
* Please?
* validate roms and add another valid rom
* ifdef out extract.h for switch and wiiu
* Maybe update lux
* Remove ZAPDlib from switch and WiiU
* more rules
* Update soh/soh/Extractor/Extract.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update ZAPDTR/ZAPD/ExecutableMain.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update ZAPDTR/ZAPD/CMakeLists.txt
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update ZAPDTR/ZAPD/GameConfig.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update ZAPDTR/ZAPD/Globals.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update ZAPDTR/ZAPD/Main.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update soh/CMakeLists.txt
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update soh/soh/Extractor/Extract.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update soh/soh/Extractor/Extract.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* Update soh/soh/Extractor/Extract.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
* the last fix
* Add context to a comment
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Co-authored-by: Adam Bird <archez39@me.com >
Co-authored-by: Adam Bird <Archez@users.noreply.github.com >
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com >
2023-04-25 00:01:17 -04:00
Garrett Cox
98af2c468c
[ #1671 ] Re-create textures from scratch to fix format issues ( #1702 )
2022-10-12 16:47:26 -04:00
Garrett Cox
ec88b90ed8
[OTR] Initial support for PNG textures ( #1634 )
2022-10-01 22:33:29 +02:00
Nicholas Estelami
44bf5af33a
Fixed up merge issues and crash
2022-07-31 16:57:04 -04:00
Nicholas Estelami
a6092c21d4
Merge with develop
2022-07-31 16:57:04 -04:00
MegaMech
6f49bc9a56
Update Globals.cpp
2022-04-03 13:26:58 -04:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions ( #107 )
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* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com >
2022-03-31 19:42:44 -04:00
M4xw
5dda5762ba
git subrepo clone https://github.com/HarbourMasters/ZAPDTR.git
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subrepo:
subdir: "ZAPDTR"
merged: "a53a53ea4"
upstream:
origin: "https://github.com/HarbourMasters/ZAPDTR.git "
branch: "master"
commit: "a53a53ea4"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-03-22 02:54:48 +01:00