MM Bunny Hood effect separated from ability to equip as adult (#3253)

* adult separator

* use cross instead of checkmark

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* suggested load fix

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
This commit is contained in:
inspectredc
2023-10-16 00:10:24 +01:00
committed by GitHub
parent 3ed976e6af
commit fe90ad0268
4 changed files with 13 additions and 2 deletions

View File

@@ -653,7 +653,7 @@ void Play_Init(GameState* thisx) {
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA || CVarGetInteger("gTimelessEquipment", 0)) {
if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) {
gItemAgeReqs[ITEM_MASK_BUNNY] = 9;
if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
gSlotAgeReqs[SLOT_TRADE_CHILD] = 9;