[Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)
* Disable Warning Text * Moved to Reduced Clutter
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@@ -660,9 +660,9 @@ s32 func_8008F2F8(PlayState* play) {
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triggerEntry = &sTextTriggers[var];
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if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
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(((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger("gSuperTunic", 0) == 0)) ||
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(((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableWarningText", 0) == 0)) ||
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(((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) &&
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(this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger("gSuperTunic", 0) == 0)))) {
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(this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableWarningText", 0) == 0)))) {
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Message_StartTextbox(play, triggerEntry->textId, NULL);
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gSaveContext.textTriggerFlags |= triggerEntry->flag;
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}
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