Merge pull request #2906 from HarbourMasters/develop-spock
Spock -> develop
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@@ -604,6 +604,15 @@ void Play_Init(GameState* thisx) {
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(s32)(zAllocAligned + zAllocSize) - (s32)(zAllocAligned - zAlloc));
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
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if (CVarGetInteger("gMMBunnyHood", 0) || CVarGetInteger("gTimelessEquipment", 0)) {
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gItemAgeReqs[ITEM_MASK_BUNNY] = 9;
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if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
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gSlotAgeReqs[SLOT_TRADE_CHILD] = 9;
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}
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else {
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gItemAgeReqs[ITEM_MASK_BUNNY] = gSlotAgeReqs[SLOT_TRADE_CHILD] = 1;
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}
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func_800304DC(play, &play->actorCtx, play->linkActorEntry);
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while (!func_800973FC(play, &play->roomCtx)) {
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