Dynamic Actor IDs (#1729)
* Add dynamic actor IDs * Convert Ivan to use new actor system * attempt to fix linux build * attempt to fix linux build * merge * Cleanup * Fix missing math functions on Windows. * Removes a stubbed function to fix non-windows builds. * Update soh/soh/ActorDB.cpp Co-authored-by: Adam Bird <Archez@users.noreply.github.com> --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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@@ -480,5 +480,4 @@
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/* 0x01D3 */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL)
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/* 0x01D4 */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL)
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/* 0x01D5 */ DEFINE_ACTOR(Bg_Jya_Block, ACTOR_BG_JYA_BLOCK, ALLOCTYPE_NORMAL)
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/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL)
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/* 0x01D7 */ DEFINE_ACTOR(En_Partner, ACTOR_EN_PARTNER, ALLOCTYPE_NORMAL)
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/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL)
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