Fixed camera and disabled sound
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@@ -4256,6 +4256,7 @@ void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
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* equally between the two bgm channels. Split based on note priority
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*/
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void Audio_SplitBgmChannels(s8 volSplit) {
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return;
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u8 volume;
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u8 notePriority;
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u16 channelBits;
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