don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
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@@ -25,7 +25,7 @@ typedef struct {
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/* 0x0C */ Vec3f position;
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/* 0x18 */ Vec3s unkVelocity;
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/* 0x1E */ Vec3s unkPosition;
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/* 0x24 */ s32 epoch;
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/* 0x24 */ u32 epoch;
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} EffectSparkElement; // size = 0x28
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typedef struct {
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@@ -118,7 +118,7 @@ typedef struct {
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/* 0x10 */ f32 startX;
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/* 0x14 */ s16 yaw;
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/* 0x16 */ s16 pitch;
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/* 0x18 */ s32 epoch;
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/* 0x18 */ u32 epoch;
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} EffectShieldParticleElement; // size = 0x1C
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typedef struct {
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