Fix miss in previous hookify cosmetics editor PR (#6006)
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@@ -2573,15 +2573,6 @@ void CosmeticsEditorWindow::DrawElement() {
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UIWidgets::PopStyleTabs();
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UIWidgets::PopStyleTabs();
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}
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}
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void RegisterOnLoadGameHook() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>(
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[](int32_t fileNum) { ApplyOrResetCustomGfxPatches(); });
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}
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void RegisterOnGameFrameUpdateHook() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() { CosmeticsUpdateTick(); });
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}
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void CosmeticsEditorWindow::InitElement() {
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void CosmeticsEditorWindow::InitElement() {
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// Convert the `current color` into the format that the ImGui color picker expects
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// Convert the `current color` into the format that the ImGui color picker expects
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for (auto& [id, cosmeticOption] : cosmeticOptions) {
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for (auto& [id, cosmeticOption] : cosmeticOptions) {
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@@ -2653,6 +2644,8 @@ void RegisterCosmeticHooks() {
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COND_HOOK(OnGenerationCompletion, CVarGetInteger(CVAR_COSMETIC("RandomizeAllOnRandoGen"), 0),
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COND_HOOK(OnGenerationCompletion, CVarGetInteger(CVAR_COSMETIC("RandomizeAllOnRandoGen"), 0),
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[]() { CosmeticsEditor_RandomizeAll(); });
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[]() { CosmeticsEditor_RandomizeAll(); });
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COND_HOOK(OnLoadGame, true, [](int32_t fileNum) { ApplyOrResetCustomGfxPatches(); });
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COND_HOOK(OnGameFrameUpdate, true, CosmeticsUpdateTick);
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COND_HOOK(OnGameFrameUpdate, true, CosmeticsUpdateTick);
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}
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}
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