Reindeer games additions (#33)
* Remove hat from darunia * Update some stuffs * Remove custom collectible (in favor of CustomItem) * Roguelike Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Fix a bunch of stuff * Persist roguelike data * Experimental anchor tweaks * Stop freeze from scrubs & fix pablo cvar --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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@@ -71,6 +71,9 @@ static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSu
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#define dgTitleArchipelagoSubtilteTex "__OTR__objects/object_mag/gTitleArchipelagoSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleArchipelagoSubtitleTex[] = dgTitleArchipelagoSubtilteTex;
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#define dgTitleRogueLikeSubtitleTex "__OTR__objects/object_mag/gTitleRogueLikeSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleRogueLikeSubtitleTex[] = dgTitleRogueLikeSubtitleTex;
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#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
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