[Rando] Adds Greg options to the Bridge and LACS reward options (#2663)
* Some reason not working * Fixes and formatting Moved the LACS Stones to be before the Medallions in all instances to line up with the Bridge requirements and because it just makes sense * Removed unnecessary space * Missed one
This commit is contained in:
@@ -122,6 +122,7 @@ namespace Logic {
|
||||
|
||||
//Greg
|
||||
bool Greg = false;
|
||||
bool GregInLogic = false;
|
||||
|
||||
//Progressive Items
|
||||
uint8_t ProgressiveBulletBag = 0;
|
||||
@@ -292,8 +293,8 @@ namespace Logic {
|
||||
bool CanUseMagicArrow = false;
|
||||
|
||||
//Bridge and LACS Requirements
|
||||
uint8_t MedallionCount = 0;
|
||||
uint8_t StoneCount = 0;
|
||||
uint8_t MedallionCount = 0;
|
||||
uint8_t DungeonCount = 0;
|
||||
bool HasAllStones = false;
|
||||
bool HasAllMedallions = false;
|
||||
@@ -778,21 +779,22 @@ namespace Logic {
|
||||
DungeonCount = (DekuTreeClear ? 1:0) + (DodongosCavernClear ? 1:0) + (JabuJabusBellyClear ? 1:0) + (ForestTempleClear ? 1:0) + (FireTempleClear ? 1:0) + (WaterTempleClear ? 1:0) + (SpiritTempleClear ? 1:0) + (ShadowTempleClear ? 1:0);
|
||||
HasAllStones = StoneCount == 3;
|
||||
HasAllMedallions = MedallionCount == 6;
|
||||
GregInLogic = BridgeRewardOptions.Is(BRIDGE_OPTION_GREG) || LACSRewardOptions.Is(LACS_OPTION_GREG);
|
||||
|
||||
CanBuildRainbowBridge = Bridge.Is(RAINBOWBRIDGE_OPEN) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_VANILLA) && ShadowMedallion && SpiritMedallion && LightArrows) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_STONES) && StoneCount >= BridgeStoneCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_MEDALLIONS) && MedallionCount >= BridgeMedallionCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_REWARDS) && StoneCount + MedallionCount >= BridgeRewardCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_DUNGEONS) && DungeonCount >= BridgeDungeonCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_STONES) && StoneCount + (Greg && GregInLogic ? 1 : 0) >= BridgeStoneCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_MEDALLIONS) && MedallionCount + (Greg && GregInLogic ? 1 : 0) >= BridgeMedallionCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_REWARDS) && StoneCount + MedallionCount + (Greg && GregInLogic ? 1 : 0) >= BridgeRewardCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_DUNGEONS) && DungeonCount + (Greg && GregInLogic ? 1 : 0) >= BridgeDungeonCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_TOKENS) && GoldSkulltulaTokens >= BridgeTokenCount.Value<uint8_t>()) ||
|
||||
(Bridge.Is(RAINBOWBRIDGE_GREG) && Greg);
|
||||
|
||||
CanTriggerLACS = (LACSCondition == LACSCONDITION_VANILLA && ShadowMedallion && SpiritMedallion) ||
|
||||
(LACSCondition == LACSCONDITION_STONES && StoneCount >= LACSStoneCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_MEDALLIONS && MedallionCount >= LACSMedallionCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_REWARDS && StoneCount + MedallionCount >= LACSRewardCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_DUNGEONS && DungeonCount >= LACSDungeonCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_STONES && StoneCount + (Greg && GregInLogic ? 1 : 0) >= LACSStoneCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_MEDALLIONS && MedallionCount + (Greg && GregInLogic ? 1 : 0) >= LACSMedallionCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_REWARDS && StoneCount + MedallionCount + (Greg && GregInLogic ? 1 : 0) >= LACSRewardCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_DUNGEONS && DungeonCount + (Greg && GregInLogic ? 1 : 0) >= LACSDungeonCount.Value<uint8_t>()) ||
|
||||
(LACSCondition == LACSCONDITION_TOKENS && GoldSkulltulaTokens >= LACSTokenCount.Value<uint8_t>());
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user