dev -> dev-rando
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@@ -9,6 +9,7 @@
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#include <vector>
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#include <libultraship/libultraship.h>
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "randomizer_check_tracker.h"
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#include <algorithm>
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extern "C" {
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@@ -338,15 +339,15 @@ bool IsValidSaveFile() {
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}
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bool HasSong(ItemTrackerItem item) {
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return (1 << item.id) & gSaveContext.inventory.questItems;
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return GameInteractor::IsSaveLoaded() ? ((1 << item.id) & gSaveContext.inventory.questItems) : false;
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}
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bool HasQuestItem(ItemTrackerItem item) {
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return (item.data & gSaveContext.inventory.questItems) != 0;
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return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.questItems) : false;
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}
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bool HasEquipment(ItemTrackerItem item) {
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return (item.data & gSaveContext.inventory.equipment) != 0;
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return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.equipment) : false;
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}
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ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
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@@ -454,8 +455,12 @@ ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
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#define IM_COL_GREEN IM_COL32(0, 255, 0, 255)
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#define IM_COL_GRAY IM_COL32(155, 155, 155, 255)
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#define IM_COL_PURPLE IM_COL32(180, 90, 200, 255)
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#define IM_COL_LIGHT_YELLOW IM_COL32(255, 255, 130, 255)
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void DrawItemCount(ItemTrackerItem item) {
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void DrawItemCount(ItemTrackerItem item, bool hideMax) {
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if (!GameInteractor::IsSaveLoaded()) {
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return;
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}
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int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
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int textSize = CVarGetInteger("gTrackers.ItemTracker.ItemTrackerTextSize", 13);
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ItemTrackerNumbers currentAndMax = GetItemCurrentAndMax(item);
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@@ -485,7 +490,7 @@ void DrawItemCount(ItemTrackerItem item) {
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if (item.id == ITEM_KEY_SMALL && IsValidSaveFile()) {
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std::string currentString = "";
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std::string maxString = std::to_string(currentAndMax.maxCapacity);
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std::string maxString = hideMax ? "???" : std::to_string(currentAndMax.maxCapacity);
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ImU32 currentColor = IM_COL_WHITE;
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ImU32 maxColor = IM_COL_GREEN;
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// "Collected / Max", "Current / Collected / Max", "Current / Max"
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@@ -617,7 +622,7 @@ void DrawQuest(ItemTrackerItem item) {
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ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
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if (item.id == QUEST_SKULL_TOKEN) {
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DrawItemCount(item);
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DrawItemCount(item, false);
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}
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ImGui::EndGroup();
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@@ -627,7 +632,7 @@ void DrawQuest(ItemTrackerItem item) {
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void DrawItem(ItemTrackerItem item) {
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uint32_t actualItemId = INV_CONTENT(item.id);
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uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? INV_CONTENT(item.id) : ITEM_NONE;
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int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
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bool hasItem = actualItemId != ITEM_NONE;
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std::string itemName = "";
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@@ -764,7 +769,7 @@ void DrawItem(ItemTrackerItem item) {
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ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
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ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
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DrawItemCount(item);
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DrawItemCount(item, false);
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if (item.id >= RG_GOHMA_SOUL && item.id <= RG_GANON_SOUL) {
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ImVec2 p = ImGui::GetCursorScreenPos();
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@@ -794,7 +799,7 @@ void DrawItem(ItemTrackerItem item) {
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}
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void DrawBottle(ItemTrackerItem item) {
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uint32_t actualItemId = gSaveContext.inventory.items[SLOT(item.id) + item.data];
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uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? (gSaveContext.inventory.items[SLOT(item.id) + item.data]) : false;
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bool hasItem = actualItemId != ITEM_NONE;
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if (GameInteractor::IsSaveLoaded() && (hasItem && item.id != actualItemId && actualItemTrackerItemMap.find(actualItemId) != actualItemTrackerItemMap.end())) {
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@@ -813,8 +818,8 @@ void DrawDungeonItem(ItemTrackerItem item) {
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ImU32 dungeonColor = IM_COL_WHITE;
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uint32_t bitMask = 1 << (item.id - ITEM_KEY_BOSS); // Bitset starts at ITEM_KEY_BOSS == 0. the rest are sequential
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int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
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bool hasItem = (bitMask & gSaveContext.inventory.dungeonItems[item.data]) != 0;
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bool hasSmallKey = (gSaveContext.inventory.dungeonKeys[item.data]) >= 0;
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bool hasItem = GameInteractor::IsSaveLoaded() ? (bitMask & gSaveContext.inventory.dungeonItems[item.data]) : false;
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bool hasSmallKey = GameInteractor::IsSaveLoaded() ? ((gSaveContext.inventory.dungeonKeys[item.data]) >= 0) : false;
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ImGui::BeginGroup();
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if (itemId == ITEM_KEY_SMALL) {
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ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded),
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@@ -825,16 +830,18 @@ void DrawDungeonItem(ItemTrackerItem item) {
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ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
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}
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if (ResourceMgr_IsSceneMasterQuest(item.data) && (CHECK_DUNGEON_ITEM(DUNGEON_MAP, item.data) || item.data == SCENE_GERUDO_TRAINING_GROUND || item.data == SCENE_INSIDE_GANONS_CASTLE)) {
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dungeonColor = IM_COL_PURPLE;
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if (CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))) && GameInteractor::IsSaveLoaded()) {
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dungeonColor = (ResourceMgr_IsSceneMasterQuest(item.data) ? IM_COL_PURPLE : IM_COL_LIGHT_YELLOW);
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}
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if (itemId == ITEM_KEY_SMALL) {
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DrawItemCount(item);
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DrawItemCount(item, !CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))));
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ImVec2 p = ImGui::GetCursorScreenPos();
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// offset puts the text at the correct level. for some reason, if the save is loaded, the margin is 3 pixels higher only for small keys, so we use 16 then. Otherwise, 13 is where everything else is
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int offset = GameInteractor::IsSaveLoaded() ? 16 : 13;
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std::string dungeonName = itemTrackerDungeonShortNames[item.data];
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ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + CVarGetInteger("gTrackers.ItemTracker.ItemTrackerTextSize", 13) + 3)));
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ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + offset)));
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ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
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ImGui::Text("%s", dungeonName.c_str());
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ImGui::PopStyleColor();
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@@ -891,13 +898,15 @@ void DrawNotes(bool resizeable = false) {
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}
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};
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ImVec2 size = resizeable ? ImVec2(-FLT_MIN, ImGui::GetContentRegionAvail().y) : ImVec2(((iconSize + iconSpacing) * 6) - 8, 200);
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if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) {
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notesNeedSave = true;
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notesIdleFrames = 0;
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}
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if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
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notesNeedSave = false;
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SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
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if (GameInteractor::IsSaveLoaded()) {
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if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) {
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notesNeedSave = true;
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notesIdleFrames = 0;
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}
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if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
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notesNeedSave = false;
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SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
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}
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}
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ImGui::EndGroup();
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}
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