RT_WATER_IRON_BOOTS_LEDGE_GRAB (#6009)

https://www.youtube.com/watch?v=x8k3XJHiMOs
This commit is contained in:
Philip Dubé
2025-12-27 11:18:15 +00:00
committed by GitHub
parent a1f9971c12
commit f273ea4294
3 changed files with 11 additions and 4 deletions

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@@ -30,12 +30,12 @@ void RegionTable_Init_WaterTemple() {
Entrance(RR_WATER_TEMPLE_WEST_LOWER, []{return logic->Get(LOGIC_WATER_LOW_FROM_HIGH) && logic->HasItem(RG_GORONS_BRACELET) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS)) && (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC));}),
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, []{return logic->Get(LOGIC_WATER_LOW_FROM_HIGH) && logic->SmallKeys(SCENE_WATER_TEMPLE, 5);}),
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER, []{return (logic->Get(LOGIC_WATER_LOW_FROM_HIGH) || logic->Get(LOGIC_WATER_MIDDLE)) && (logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW));}),
Entrance(RR_WATER_TEMPLE_EAST_MIDDLE, []{return (logic->Get(LOGIC_WATER_LOW_FROM_HIGH) || logic->Get(LOGIC_WATER_MIDDLE) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16)) && logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_EAST_MIDDLE, []{return ((logic->Get(LOGIC_WATER_LOW_FROM_HIGH) || logic->Get(LOGIC_WATER_MIDDLE) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16)) && logic->CanUse(RG_HOOKSHOT)) || (logic->Get(LOGIC_WATER_HIGH) && ctx->GetTrickOption(RT_WATER_IRON_BOOTS_LEDGE_GRAB) && logic->TakeDamage() && logic->HasItem(RG_BRONZE_SCALE) && logic->CanUse(RG_IRON_BOOTS));}),
Entrance(RR_WATER_TEMPLE_WEST_MIDDLE, []{return logic->Get(LOGIC_WATER_MIDDLE);}),
Entrance(RR_WATER_TEMPLE_HIGH_WATER, []{return logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DAMAGE_BOOST) && logic->CanUse(RG_BOMB_BAG) && logic->TakeDamage()));}),
Entrance(RR_WATER_TEMPLE_BLOCK_CORRIDOR, []{return (logic->Get(LOGIC_WATER_LOW_FROM_HIGH) || logic->Get(LOGIC_WATER_MIDDLE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_WATER_CENTRAL_BOW) && (logic->IsAdult || logic->Get(LOGIC_WATER_MIDDLE))));}),
Entrance(RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM, []{return logic->Get(LOGIC_WATER_HIGH) && logic->SmallKeys(SCENE_WATER_TEMPLE, 4);}),
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, []{return (logic->Get(LOGIC_WATER_HIGH) && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, []{return (logic->Get(LOGIC_WATER_HIGH) && (logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_IRON_BOOTS_LEDGE_GRAB) && logic->IsAdult && logic->HasItem(RG_BRONZE_SCALE) && logic->CanUse(RG_IRON_BOOTS)))) || (ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS));}),
});
areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", SCENE_WATER_TEMPLE, {
@@ -326,7 +326,7 @@ void RegionTable_Init_WaterTemple() {
Entrance(RR_WATER_TEMPLE_MQ_3F_SOUTH_LEDGE, []{return logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_WATER_TEMPLE_MQ_2F_CENTRAL, []{return (logic->MQWaterLevel(WL_LOW_OR_MID) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16)) && logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH, []{return logic->MQWaterLevel(WL_HIGH) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_MQ_3F_NORTH_LEDGE, []{return (logic->MQWaterLevel(WL_HIGH) && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_WATER_TEMPLE_MQ_3F_NORTH_LEDGE, []{return (logic->MQWaterLevel(WL_HIGH) && (logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_IRON_BOOTS_LEDGE_GRAB) && logic->IsAdult && logic->HasItem(RG_BRONZE_SCALE) && logic->CanUse(RG_IRON_BOOTS)))) || (ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS));}),
//Jumping across is possible but a trick due to the janky ledge
Entrance(RR_WATER_TEMPLE_MQ_HIGH_EMBLEM, []{return logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS));}),
//room access is (logic->IsAdult || (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)))
@@ -342,7 +342,7 @@ void RegionTable_Init_WaterTemple() {
Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return true;}),
Entrance(RR_WATER_TEMPLE_MQ_3F_CENTRAL, []{return logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_2F, []{return logic->MQWaterLevel(WL_LOW_OR_MID);}),
Entrance(RR_WATER_TEMPLE_MQ_STORAGE_ROOM, []{return logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_MQ_STORAGE_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || (logic->Get(LOGIC_WATER_HIGH) && ctx->GetTrickOption(RT_WATER_IRON_BOOTS_LEDGE_GRAB) && logic->HasItem(RG_BRONZE_SCALE) && logic->CanUse(RG_IRON_BOOTS));}),
Entrance(RR_WATER_TEMPLE_MQ_BEHIND_BLUE_SWITCH_2F, []{return logic->MQWaterLevel(WL_LOW_OR_MID) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY, []{return logic->MQWaterLevel(WL_LOW_OR_MID) && logic->CanUse(RG_HOVER_BOOTS);}),
});

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@@ -3965,6 +3965,7 @@ typedef enum {
RT_WATER_CHILD_DRAGON,
RT_WATER_MQ_CENTRAL_PILLAR,
RT_WATER_MQ_LOCKED_GS,
RT_WATER_IRON_BOOTS_LEDGE_GRAB,
RT_WATER_MORPHA_WITHOUT_HOOKSHOT,
RT_LENS_SHADOW,
RT_LENS_SHADOW_PLATFORM,

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@@ -981,6 +981,12 @@ void Settings::CreateOptions() {
"Water Temple MQ North Basement GS without Small Key",
"There is an invisible Hookshot target that can be used to get over the gate that blocks you from going to "
"this Skulltula early, skipping a small key as well as needing Hovers or Scarecrow to reach the locked door.");
OPT_TRICK(
RT_WATER_IRON_BOOTS_LEDGE_GRAB, RCQUEST_BOTH, RA_WATER_TEMPLE, { Tricks::Tag::NOVICE, Tricks::Tag::GLITCH },
"Water Temple Ledge Grab While Surfacing with Iron Boots",
"Diving in front of ledge tapping B to swim up faster, then equipping iron boots while surfacing allows you to "
"ledge grab to the higher ground. This can be used to reach ledge to boss door and vanilla compass chest, or "
"MQ storage room");
OPT_TRICK(RT_WATER_MORPHA_WITHOUT_HOOKSHOT, RCQUEST_BOTH, RA_WATER_TEMPLE, { Tricks::Tag::EXTREME },
"Water Temple Morpha without Hookshot", "It is possible to slash at Morpha without hookshot.");
OPT_TRICK(RT_LENS_SHADOW, RCQUEST_VANILLA, RA_SHADOW_TEMPLE, { Tricks::Tag::NOVICE },