Actor Nametag System (#3083)
* initial nametag system * add debug name tags in actor viewer
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@@ -171,6 +171,7 @@ void Play_Destroy(GameState* thisx) {
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PlayState* play = (PlayState*)thisx;
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Player* player = GET_PLAYER(play);
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GameInteractor_ExecuteOnPlayDestroy();
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// Only initialize the frame counter when exiting the title screen
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if (gSaveContext.fileNum == 0xFF) {
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@@ -1713,6 +1714,8 @@ void Play_Draw(PlayState* play) {
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}
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}
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GameInteractor_ExecuteOnPlayDrawEnd();
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// Reset the inverted culling
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if (CVarGetInteger("gMirroredWorld", 0)) {
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gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
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