Actor Nametag System (#3083)
* initial nametag system * add debug name tags in actor viewer
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@@ -2447,6 +2447,8 @@ void Heaps_Free(void);
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CollisionHeader* BgCheck_GetCollisionHeader(CollisionContext* colCtx, s32 bgId);
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void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
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// Exposing these methods to leverage them from the file select screen to render messages
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void Message_OpenText(PlayState* play, u16 textId);
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void Message_Decode(PlayState* play);
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