Port over decomp updates for vis* and reimplement vismono fb (#4533)

* Port over decomp updates for vis*

* move vismono framebuffer handling to file
This commit is contained in:
Archez
2024-11-09 12:51:31 -05:00
committed by GitHub
parent 2603b97366
commit f12a2bbbb7
18 changed files with 593 additions and 335 deletions

View File

@@ -350,16 +350,16 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
break;
case 22:
D_801614B0.r = 255;
D_801614B0.g = 255;
D_801614B0.b = 255;
D_801614B0.a = 255;
gVisMonoColor.r = 255;
gVisMonoColor.g = 255;
gVisMonoColor.b = 255;
gVisMonoColor.a = 255;
break;
case 23:
D_801614B0.r = 255;
D_801614B0.g = 180;
D_801614B0.b = 100;
D_801614B0.a = 255.0f * temp;
gVisMonoColor.r = 255;
gVisMonoColor.g = 180;
gVisMonoColor.b = 100;
gVisMonoColor.a = 255.0f * temp;
break;
case 24:
play->roomCtx.curRoom.segment = NULL;