Port over decomp updates for vis* and reimplement vismono fb (#4533)
* Port over decomp updates for vis* * move vismono framebuffer handling to file
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@@ -350,16 +350,16 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
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break;
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case 22:
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D_801614B0.r = 255;
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D_801614B0.g = 255;
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D_801614B0.b = 255;
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D_801614B0.a = 255;
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gVisMonoColor.r = 255;
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gVisMonoColor.g = 255;
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gVisMonoColor.b = 255;
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gVisMonoColor.a = 255;
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break;
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case 23:
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D_801614B0.r = 255;
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D_801614B0.g = 180;
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D_801614B0.b = 100;
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D_801614B0.a = 255.0f * temp;
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gVisMonoColor.r = 255;
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gVisMonoColor.g = 180;
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gVisMonoColor.b = 100;
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gVisMonoColor.a = 255.0f * temp;
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break;
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case 24:
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play->roomCtx.curRoom.segment = NULL;
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