Port over decomp updates for vis* and reimplement vismono fb (#4533)

* Port over decomp updates for vis*

* move vismono framebuffer handling to file
This commit is contained in:
Archez
2024-11-09 12:51:31 -05:00
committed by GitHub
parent 2603b97366
commit f12a2bbbb7
18 changed files with 593 additions and 335 deletions

View File

@@ -1419,18 +1419,6 @@ void ViMode_Init(ViMode* viMode);
void ViMode_Destroy(ViMode* viMode);
void ViMode_ConfigureFeatures(ViMode* viMode, s32 viFeatures);
void ViMode_Update(ViMode* viMode, Input* input);
void func_800ACE70(struct_801664F0* this);
void func_800ACE90(struct_801664F0* this);
void func_800ACE98(struct_801664F0* this, Gfx** gfxp);
void VisMono_Init(VisMono* this);
void VisMono_Destroy(VisMono* this);
void VisMono_UpdateTexture(VisMono* this, u16* tex);
Gfx* VisMono_DrawTexture(VisMono* this, Gfx* gfx);
void VisMono_Draw(VisMono* this, Gfx** gfxp);
void VisMono_DrawOld(VisMono* this);
void func_800AD920(struct_80166500* this);
void func_800AD950(struct_80166500* this);
void func_800AD958(struct_80166500* this, Gfx** gfxp);
void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId);
Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);

9
soh/include/gfx.h Normal file
View File

@@ -0,0 +1,9 @@
#ifndef GFX_H
#define GFX_H
// Texture memory size, 4 KiB
#define TMEM_SIZE 0x1000
// Upstream TODO: Rest of this file
#endif

View File

@@ -299,6 +299,10 @@ extern GraphicsContext* __gfxCtx;
#define BGCHECK_POS_ERROR_CHECK(vec3f) BgCheck_PosErrorCheck(vec3f, __FILE__, __LINE__)
#define SEG_ADDR(seg, addr) (addr | (seg << 24) | 1)
// Upstream TODO: Bring back decomp file/line macro use in src (but ignore the args for our needs)
#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, __FILE__, __LINE__)
#define SYSTEM_ARENA_FREE(ptr, file, line) SystemArena_FreeDebug(ptr, __FILE__, __LINE__)
// #endregion
#define DPAD_ITEM(button) ((gSaveContext.buttonStatus[(button) + 5] != BTN_DISABLED) \

View File

@@ -203,7 +203,7 @@ extern "C"
extern f32 gBossMarkScale;
extern PauseMapMarksData* gLoadedPauseMarkDataTable;
extern s32 gTrnsnUnkState;
extern Color_RGBA8_u32 D_801614B0;
extern Color_RGBA8_u32 gVisMonoColor;
extern PreNmiBuff* gAppNmiBufferPtr;
extern SchedContext gSchedContext;
extern PadMgr gPadMgr;

View File

@@ -25,12 +25,14 @@
#include "z64skin.h"
#include "z64transition.h"
#include "z64interface.h"
#include "z64vis.h"
#include "alignment.h"
#include "sequence.h"
#include "sfx.h"
#include <libultraship/color.h>
#include "ichain.h"
#include "regs.h"
#include "gfx.h"
#if defined(__LP64__)
#define _SOH64
@@ -2225,31 +2227,6 @@ typedef struct {
/* 0x0084 */ u32 unk_84;
} ViMode;
// Vis...
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 color;
/* 0x0C */ Color_RGBA8_u32 envColor;
} struct_801664F0; // size = 0x10
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x0C */ Color_RGBA8_u32 envColor;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* monoDl;
} VisMono; // size = 0x18
// Vis...
typedef struct {
/* 0x00 */ u32 useRgba;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x08 */ Color_RGBA8_u32 envColor;
} struct_80166500; // size = 0x10
typedef struct {
/* 0x000 */ u8 rumbleEnable[4];
/* 0x004 */ u8 unk_04[0x40];

101
soh/include/z64vis.h Normal file
View File

@@ -0,0 +1,101 @@
#ifndef Z64_VIS_H
#define Z64_VIS_H
// #include "ultra64.h"
// #include "color.h"
#include <libultraship/libultra.h>
#ifdef __cplusplus
#define this thisx
extern "C"
{
#endif
typedef enum FramebufferFilterType {
/* 0 */ FB_FILTER_NONE,
/* 1 */ FB_FILTER_CVG_RGB,
/* 2 */ FB_FILTER_CVG_RGB_UNIFORM,
/* 3 */ FB_FILTER_CVG_ONLY,
/* 4 */ FB_FILTER_CVG_RGB_FOG, // Not recommended, easily overflows blender
/* 5 */ FB_FILTER_ZBUF_IA,
/* 6 */ FB_FILTER_ZBUF_RGBA,
/* 7 */ FB_FILTER_MONO
} FramebufferFilterType;
typedef enum VisScissorType {
/* 0 */ VIS_NO_SETSCISSOR,
/* 1 */ VIS_SETSCISSOR
} VisScissorType;
typedef struct Vis {
/* 0x00 */ u32 type;
/* 0x04 */ u32 scissorType;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x0C */ Color_RGBA8_u32 envColor;
} Vis; // size = 0x10
/* Cvg: Coverage */
#define FB_FILTER_TO_CVG_TYPE(filter) (filter)
typedef enum VisCvgType {
/* 0 */ VIS_CVG_TYPE_NONE = FB_FILTER_TO_CVG_TYPE(FB_FILTER_NONE),
/* 1 */ VIS_CVG_TYPE_CVG_RGB = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB),
/* 2 */ VIS_CVG_TYPE_CVG_RGB_UNIFORM = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_UNIFORM),
/* 3 */ VIS_CVG_TYPE_CVG_ONLY = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_ONLY),
/* 4 */ VIS_CVG_TYPE_CVG_RGB_FOG = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_FOG)
} VisCvgType;
typedef struct VisCvg {
/* 0x00 */ Vis vis;
} VisCvg; // size = 0x10
void VisCvg_Init(VisCvg* this);
void VisCvg_Destroy(VisCvg* this);
void VisCvg_Draw(VisCvg* this, Gfx** gfxP);
/* Mono: Desaturation */
// Only one type
typedef struct VisMono {
/* 0x00 */ Vis vis;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* dList;
} VisMono; // size = 0x18
void VisMono_Init(VisMono* this);
void VisMono_Destroy(VisMono* this);
void VisMono_Draw(VisMono* this, Gfx** gfxP);
/* ZBuf: Z-Buffer */
#define FB_FILTER_TO_ZBUF_TYPE(filter) ((filter) - FB_FILTER_ZBUF_IA)
typedef enum VisZBufType {
/* 0 */ VIS_ZBUF_TYPE_IA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_IA),
/* 1 */ VIS_ZBUF_TYPE_RGBA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_RGBA)
} VisZBufType;
typedef struct VisZBuf {
/* 0x00 */ Vis vis;
} VisZBuf; // size = 0x10
void VisZBuf_Init(VisZBuf* this);
void VisZBuf_Destroy(VisZBuf* this);
void VisZBuf_Draw(VisZBuf* this, Gfx** gfxP);
#ifdef __cplusplus
#undef this
}
#endif
#endif