Custom Skeleton Fixes for various bosses and enemies (#3436)
* Skeleton Fixes for various bosses and enemies * cleanup * revert breakpart changes --------- Co-authored-by: Adam Bird <archez39@me.com>
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@@ -1405,6 +1405,8 @@ typedef struct PlayState {
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/* 0x1242B */ u8 unk_1242B;
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/* 0x1242C */ SceneTableEntry* loadedScene;
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/* 0x12430 */ char unk_12430[0xE8];
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// SOH [Custom Models] MTX tracker for flex based skeletons
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Mtx** flexLimbOverrideMTX;
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} PlayState; // size = 0x12518
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typedef struct {
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