Move processing for RAND_INF_WEIRD_EGG to trade item processing so it happens whenever you get the egg. (#5382)
Remove RSK check for garden entrance because access is still handled by `CanUse(RG_WEIRD_EGG)`.
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@@ -2434,6 +2434,9 @@ u8 Item_Give(PlayState* play, u8 item) {
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}
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} else {
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Flags_SetRandomizerInf(item - ITEM_WEIRD_EGG + RAND_INF_CHILD_TRADES_HAS_WEIRD_EGG);
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if (item == ITEM_WEIRD_EGG) {
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Flags_SetRandomizerInf(RAND_INF_WEIRD_EGG);
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}
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}
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}
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