Use gamemode enum (#5089)
* Use gamemode enum * update console command for file_select
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@@ -1131,7 +1131,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
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if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) || (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) &&
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(overrideLimbDraw != Player_OverrideLimbDrawGameplayCrawling) &&
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(gSaveContext.gameMode != 3)) {
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(gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
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if (LINK_IS_ADULT) {
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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