Use gamemode enum (#5089)
* Use gamemode enum * update console command for file_select
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@@ -3215,7 +3215,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
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case MAGIC_STATE_FILL:
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gSaveContext.magic += 4;
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if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
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if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) {
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Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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