Rumble cvar and fixes (#184)
* Rumble indefinitely until turned off * Add rumble cvar * Register CVar * Check if controller can rumble to insert rumble pak * Reduce verbosity of checks * Remove extraneous const_cast * Once again remove extraneous const_cast * Add per-controller settings * Add nice spacing * Only display controller entry if pad connected * Const some stuff
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@@ -74,15 +74,21 @@ namespace Ship {
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Cont = NewCont;
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std::string BindingConfSection = GetBindingConfSection();
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std::shared_ptr<ConfigFile> pBindingConf = GlobalCtx2::GetInstance()->GetConfig();
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ConfigFile& BindingConf = *pBindingConf.get();
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std::string PadConfSection = *GetPadConfSection();
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std::shared_ptr<ConfigFile> config = GlobalCtx2::GetInstance()->GetConfig();
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if (!BindingConf.has(BindingConfSection)) {
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if (!config->has(BindingConfSection)) {
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CreateDefaultBinding();
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}
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if (!config->has(PadConfSection)) {
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CreateDefaultPadConf();
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}
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LoadBinding();
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LoadAxisThresholds();
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// Update per-controller settings in ImGui menu after opening controller.
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Game::LoadPadSettings();
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break;
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}
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@@ -93,6 +99,9 @@ namespace Ship {
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}
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bool SDLController::Close() {
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if (SDL_GameControllerHasRumble(Cont)) {
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SDL_GameControllerRumble(Cont, 0, 0, 0);
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}
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if (Cont != nullptr) {
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SDL_GameControllerClose(Cont);
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}
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@@ -178,37 +187,41 @@ namespace Ship {
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if (SDL_GameControllerHasSensor(Cont, SDL_SENSOR_GYRO))
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{
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size_t contNumber = GetControllerNumber();
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float& gyro_drift_x = Game::Settings.controller.extra[contNumber].gyro_drift_x;
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float& gyro_drift_y = Game::Settings.controller.extra[contNumber].gyro_drift_y;
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const float gyro_sensitivity = Game::Settings.controller.extra[contNumber].gyro_sensitivity;
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float gyroData[3];
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SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
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const char* contName = SDL_GameControllerName(Cont);
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const int isSpecialController = !strcmp("PS5 Controller", contName);
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const float gyroSensitivity = Game::Settings.controller.gyro_sensitivity;
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if (Game::Settings.controller.gyroDriftX == 0) {
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Game::Settings.controller.gyroDriftX = gyroData[0];
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if (gyro_drift_x == 0) {
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gyro_drift_x = gyroData[0];
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}
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if (Game::Settings.controller.gyroDriftY == 0) {
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if (gyro_drift_y == 0) {
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if (isSpecialController == 1) {
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Game::Settings.controller.gyroDriftY = gyroData[2];
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gyro_drift_y = gyroData[2];
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}
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else {
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Game::Settings.controller.gyroDriftY = gyroData[1];
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gyro_drift_y = gyroData[1];
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}
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}
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if (isSpecialController == 1) {
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wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
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wGyroY = -gyroData[2] - Game::Settings.controller.gyroDriftY;
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wGyroX = gyroData[0] - gyro_drift_x;
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wGyroY = -gyroData[2] - gyro_drift_y;
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}
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else {
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wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
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wGyroY = gyroData[1] - Game::Settings.controller.gyroDriftY;
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wGyroX = gyroData[0] - gyro_drift_x;
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wGyroY = gyroData[1] - gyro_drift_y;
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}
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wGyroX *= gyroSensitivity;
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wGyroY *= gyroSensitivity;
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wGyroX *= gyro_sensitivity;
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wGyroY *= gyro_sensitivity;
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}
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for (int32_t i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
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@@ -331,7 +344,10 @@ namespace Ship {
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{
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if (SDL_GameControllerHasRumble(Cont)) {
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if (controller->rumble > 0) {
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SDL_GameControllerRumble(Cont, 0xFFFF * Game::Settings.controller.rumble_strength, 0xFFFF * Game::Settings.controller.rumble_strength, 1);
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float rumble_strength = Game::Settings.controller.extra[GetControllerNumber()].rumble_strength;
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SDL_GameControllerRumble(Cont, 0xFFFF * rumble_strength, 0xFFFF * rumble_strength, 0);
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} else {
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SDL_GameControllerRumble(Cont, 0, 0, 0);
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}
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}
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@@ -391,6 +407,19 @@ namespace Ship {
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Conf.Save();
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}
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void SDLController::CreateDefaultPadConf() {
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std::string ConfSection = *GetPadConfSection();
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std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
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ConfigFile& Conf = *pConf.get();
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Conf[ConfSection]["gyro_sensitivity"] = std::to_string(1.0f);
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Conf[ConfSection]["rumble_strength"] = std::to_string(1.0f);
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Conf[ConfSection]["gyro_drift_x"] = std::to_string(0.0f);
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Conf[ConfSection]["gyro_drift_y"] = std::to_string(0.0f);
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Conf.Save();
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}
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void SDLController::SetButtonMapping(const std::string& szButtonName, int32_t dwScancode) {
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if (guid.compare(INVALID_SDL_CONTROLLER_GUID)) {
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return;
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@@ -410,4 +439,8 @@ namespace Ship {
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std::string SDLController::GetBindingConfSection() {
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return GetControllerType() + " CONTROLLER BINDING " + guid;
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}
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std::optional<std::string> SDLController::GetPadConfSection() {
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return GetControllerType() + " CONTROLLER PAD " + guid;
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}
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}
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