Fix Lab Man actor breaking and the invisible UI glitch (#4599)
* fix Lab Man actor breaking and the invisible UI glitch * address review
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@@ -98,9 +98,8 @@ void func_80AACA40(EnMk* this, PlayState* play) {
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void func_80AACA94(EnMk* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play) != 0 || !GameInteractor_Should(VB_TRADE_FROG, true, this)) {
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this->actor.parent = NULL;
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this->actionFunc = func_80AACA40;
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Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG);
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if (GameInteractor_Should(VB_TRADE_TIMER_EYEDROPS, true)) {
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if (GameInteractor_Should(VB_TRADE_TIMER_EYEDROPS, true, this)) {
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this->actionFunc = func_80AACA40;
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func_80088AA0(240);
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gSaveContext.eventInf[1] &= ~1;
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}
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