gee bill how come you had TWO master swords?
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@@ -199,27 +199,6 @@ extern "C" void Randomizer_DrawMasterSword(PlayState* play, GetItemEntry* getIte
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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extern "C" void Randomizer_DrawMasterSword(PlayState* play, GetItemEntry* getItemEntry) {
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x08,
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(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1),
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0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
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0 * (play->state.frames * 1), 32, 32));
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Matrix_Scale(0.05f, 0.05f, 0.05f, MTXMODE_APPLY);
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Matrix_RotateZ(2.1f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, (Gfx*)object_toki_objects_DL_001BD0);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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Gfx* Randomizer_GetTriforcePieceDL(uint8_t index) {
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Gfx* Randomizer_GetTriforcePieceDL(uint8_t index) {
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switch (index) {
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switch (index) {
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case 1:
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case 1:
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