bump lus and create fb call (#4060)
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@@ -14,7 +14,7 @@ FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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// Forward declared, because this in a C++ header.
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int gfx_create_framebuffer(uint32_t width, uint32_t height);
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int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, uint8_t resize);
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void gfx_texture_cache_clear();
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@@ -247,7 +247,7 @@ void GameState_Update(GameState* gameState) {
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if (fbTest == -1)
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{
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fbTest = gfx_create_framebuffer(64, 112);
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fbTest = gfx_create_framebuffer(64, 112, SCREEN_WIDTH, SCREEN_HEIGHT, true);
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//fbTest = gfx_create_framebuffer(256, 512);
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}
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