Shuffle Speak (#5538)
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech Owl speaks anything (relevant for owl flights)
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17
soh/assets/custom/objects/object_jabbernut/gGiJabbernutDL
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17
soh/assets/custom/objects/object_jabbernut/gGiJabbernutDL
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<DisplayList Version="0">
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_fruit"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_0"/>
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_fruit_shadow"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_1"/>
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_stem"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_2"/>
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_leaf"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_3"/>
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<PipeSync/>
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<SetGeometryMode G_LIGHTING="1" />
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<ClearGeometryMode G_TEXTURE_GEN="1" />
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<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
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<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
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<EndDisplayList/>
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</DisplayList>
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