Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5

This commit is contained in:
Malkierian
2024-05-05 22:05:10 -07:00
339 changed files with 7337 additions and 10809 deletions

View File

@@ -606,17 +606,17 @@ void Minimap_DrawCompassIcons(PlayState* play) {
Player* player = GET_PLAYER(play);
s16 tempX, tempZ;
Color_RGB8 lastEntranceColor = { 200, 0, 0 };
if (CVarGetInteger("gCosmetics.Hud_MinimapEntrance.Changed", 0)) {
lastEntranceColor = CVarGetColor24("gCosmetics.Hud_MinimapEntrance.Value", lastEntranceColor);
if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapEntrance.Changed"), 0)) {
lastEntranceColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapEntrance.Value"), lastEntranceColor);
}
Color_RGB8 currentPositionColor = { 200, 255, 0 };
if (CVarGetInteger("gCosmetics.Hud_MinimapPosition.Changed", 0)) {
currentPositionColor = CVarGetColor24("gCosmetics.Hud_MinimapPosition.Value", currentPositionColor);
if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapPosition.Changed"), 0)) {
currentPositionColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapPosition.Value"), currentPositionColor);
}
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {
if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -652,32 +652,32 @@ void Minimap_DrawCompassIcons(PlayState* play) {
tempX = player->actor.world.pos.x;
tempZ = player->actor.world.pos.z;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0);
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
Matrix_Translate(
(tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -688,30 +688,30 @@ void Minimap_DrawCompassIcons(PlayState* play) {
//Player map entry (red arrow)
tempX = sPlayerInitialPosX;
tempZ = sPlayerInitialPosZ;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
Matrix_Translate(
(tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -727,23 +727,23 @@ void Minimap_Draw(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s32 mapIndex = gSaveContext.mapIndex;
Color_RGB8 minimapColor = {0, 255, 255};
if (CVarGetInteger("gCosmetics.Hud_Minimap.Changed", 0)) {
minimapColor = CVarGetColor24("gCosmetics.Hud_Minimap.Value", minimapColor);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.Changed"), 0)) {
minimapColor = CVarGetColor24(CVAR_COSMETIC("HUD.Minimap.Value"), minimapColor);
}
OPEN_DISPS(play->state.gfxCtx);
// If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set
bool enableMapToggle =
!(CVarGetInteger("gDebugEnabled", 0) || CVarGetInteger("gMoonJumpOnL", 0) || CVarGetInteger("gTurboOnL", 0)) ||
CVarGetInteger("gEnableMapToggle", 0);
!(CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || CVarGetInteger(CVAR_CHEAT("MoonJumpOnL"), 0)) ||
CVarGetInteger(CVAR_DEVELOPER_TOOLS("EnableMapToggle"), 0);
if (play->pauseCtx.state < 4) {
//Minimap margins
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {
if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -761,7 +761,7 @@ void Minimap_Draw(PlayState* play) {
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0);
@@ -769,28 +769,28 @@ void Minimap_Draw(PlayState* play) {
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger("gMinimapPosY", 0)+Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
dgnMiniMapX = CVarGetInteger("gMinimapPosX", 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
s32 sValue = 0;
if (CVarGetInteger("gMirroredWorld", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = 96 << 5;
}
@@ -839,13 +839,13 @@ void Minimap_Draw(PlayState* play) {
case SCENE_GORON_CITY:
case SCENE_LON_LON_RANCH:
case SCENE_OUTSIDE_GANONS_CASTLE:
if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
@@ -853,21 +853,21 @@ void Minimap_Draw(PlayState* play) {
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger("gMinimapPosY", 0)+Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
oWMiniMapX = CVarGetInteger("gMinimapPosX", 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
s32 sValue = 0;
if (CVarGetInteger("gMirroredWorld", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = gMapData->owMinimapWidth[mapIndex] << 5;
}
@@ -890,7 +890,7 @@ void Minimap_Draw(PlayState* play) {
// Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex)
s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2));
s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2;
s16 newX = origX + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0);
s16 newX = origX + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
// The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits
// would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using
@@ -901,16 +901,16 @@ void Minimap_Draw(PlayState* play) {
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
s16 entranceY = newY + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
entranceY = newY + CVarGetInteger("gMinimapPosY", 0) + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) == 1) { // Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) { // Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) { // Anchor None
entranceX = newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
@@ -918,14 +918,14 @@ void Minimap_Draw(PlayState* play) {
// or hide them entirely if the fix is applied
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] == 0) {
entranceY = 0;
entranceX = CVarGetInteger("gFixDungeonMinimapIcon", 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0);
entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0);
}
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
CVarGetInteger("gAlwaysShowDungeonMinimapIcon", 0)))) {
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -934,25 +934,25 @@ void Minimap_Draw(PlayState* play) {
}
}
s16 origX = CVarGetInteger("gMirroredWorld", 0) ? 256 : 270;
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
s16 entranceY = 154 + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger("gMinimapPosY", 0);
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
entranceX = origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
// Ice Cavern entrance icon
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
CVarGetInteger("gAlwaysShowDungeonMinimapIcon", 0))) {
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -992,10 +992,10 @@ void Map_Update(PlayState* play) {
s16 floor;
s16 i;
Top_MM_Margin = CVarGetInteger("gHUDMargin_T", 0);
Left_MM_Margin = CVarGetInteger("gHUDMargin_L", 0);
Right_MM_Margin = CVarGetInteger("gHUDMargin_R", 0);
Bottom_MM_Margin = CVarGetInteger("gHUDMargin_B", 0);
Top_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
Left_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
Right_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
Bottom_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
switch (play->sceneNum) {