Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote (#4030)
* Swapped Audio Editor CVars. * Swapped Cheat CVars. * Swapped Developer Tools CVars. Also a couple General CVars. * Added REMOTE_CVAR. Swapped Remote CVars. * Missed an include.
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@@ -675,7 +675,7 @@ void Play_Init(GameState* thisx) {
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
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if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) {
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if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)) {
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gItemAgeReqs[ITEM_MASK_BUNNY] = AGE_REQ_NONE;
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if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
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gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_NONE;
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@@ -1846,7 +1846,7 @@ void Play_Main(GameState* thisx) {
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LOG_NUM("1", 1);
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}
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if (CVarGetInteger("gTimeSync", 0)) {
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if (CVarGetInteger(CHEAT_CVAR("TimeSync"), 0)) {
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const int maxRealDaySeconds = 86400;
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const int maxInGameDayTicks = 65536;
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