Backport 2ship streamed audio (#5457)
* Bring over changes from 2ship # Conflicts: # .github/workflows/apt-deps.txt # soh/CMakeLists.txt # soh/soh/resource/importer/AudioSampleFactory.h # soh/soh/resource/importer/AudioSequenceFactory.cpp # soh/soh/resource/importer/AudioSequenceFactory.h # soh/soh/resource/importer/AudioSoundFontFactory.h * Update xml format * Format and fix mixer for Windows * Fixes for new LUS * Good ole clang-format
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@@ -83,8 +83,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog)
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vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis opus opusfile)
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if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
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endif()
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@@ -154,6 +153,7 @@ set(GFX_DEBUG_DISASSEMBLER ON)
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# Tell LUS we're using F3DEX_GBI_2 (in a way that doesn't break libgfxd)
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set(GBI_UCODE F3DEX_GBI_2)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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################################################################################
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# Set CONTROLLERBUTTONS_T
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