remove !IS_RANDO check (#5728)
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@@ -941,7 +941,7 @@ void TimeSaverOnActorInitHandler(void* actorRef) {
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});
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});
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}
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}
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if (actor->id == ACTOR_EN_JJ && !IS_RANDO) {
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if (actor->id == ACTOR_EN_JJ) {
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enJjUpdateHook =
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enJjUpdateHook =
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* innerActorRef) mutable {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* innerActorRef) mutable {
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Actor* innerActor = static_cast<Actor*>(innerActorRef);
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Actor* innerActor = static_cast<Actor*>(innerActorRef);
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