Increased initial audio pool size and fixed types
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@@ -124,7 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) {
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void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd)
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{
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u8 i;
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size_t i;
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SoundRequest* req;
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if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {
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