Increased initial audio pool size and fixed types

This commit is contained in:
Kevin Alexis Contreras
2022-06-03 14:22:48 -05:00
parent d42c0ca23f
commit e0ff6311ef
4 changed files with 9 additions and 9 deletions

View File

@@ -124,7 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) {
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd)
{
u8 i;
size_t i;
SoundRequest* req;
if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {