Add pulsate boss icon enhancement (#4651)

This commit is contained in:
Rozelette
2024-12-14 13:00:28 -06:00
committed by GitHub
parent 5d8e7740ef
commit e0f25905c2
3 changed files with 17 additions and 3 deletions

View File

@@ -4,7 +4,7 @@
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);
f32 gBossMarkScale;
f32 gBossMarkScale = 1.0f;
u32 D_8016139C;
PauseMapMarksData* gLoadedPauseMarkDataTable;

View File

@@ -37,8 +37,6 @@ extern PauseMapMarksData gPauseMapMarkDataTable[];
extern PauseMapMarksData gPauseMapMarkDataTableMasterQuest[];
void PauseMapMark_Init(PlayState* play) {
gBossMarkState = 0;
gBossMarkScale = 1.0f;
if(ResourceMgr_IsGameMasterQuest()) {
gLoadedPauseMarkDataTable = gPauseMapMarkDataTableMasterQuest;
} else {
@@ -172,6 +170,20 @@ void PauseMapMark_Draw(PlayState* play) {
case SCENE_ICE_CAVERN:
PauseMapMark_DrawForDungeon(play);
break;
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
case SCENE_JABU_JABU_BOSS:
case SCENE_FOREST_TEMPLE_BOSS:
case SCENE_FIRE_TEMPLE_BOSS:
case SCENE_WATER_TEMPLE_BOSS:
case SCENE_SPIRIT_TEMPLE_BOSS:
case SCENE_SHADOW_TEMPLE_BOSS:
case SCENE_GANONDORF_BOSS:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
if (CVarGetInteger(CVAR_ENHANCEMENT("PulsateBossIcon"), 0) != 0) {
PauseMapMark_DrawForDungeon(play);
}
break;
}
PauseMapMark_Clear(play);