Add git info to title screen & gameplay stats (#4053)
* Add git info to title screen & gameplay stats * Change the branch criteria to starting with `develop` * Update z_title.c * Change the branch criteria to not having a tag * Always show both when not a release build * Only show build version in tagged releases
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@@ -5,6 +5,10 @@ const u16 gBuildVersionMajor = @CMAKE_PROJECT_VERSION_MAJOR@;
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const u16 gBuildVersionMinor = @CMAKE_PROJECT_VERSION_MINOR@;
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const u16 gBuildVersionPatch = @CMAKE_PROJECT_VERSION_PATCH@;
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const char gGitBranch[] = "@CMAKE_PROJECT_GIT_BRANCH@";
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const char gGitCommitHash[] = "@CMAKE_PROJECT_GIT_COMMIT_HASH@";
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const char gGitCommitTag[] = "@CMAKE_PROJECT_GIT_COMMIT_TAG@";
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const char gBuildTeam[] = "@PROJECT_TEAM@";
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const char gBuildDate[] = __DATE__ " " __TIME__;
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const char gBuildMakeOption[] = "";
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@@ -13,6 +13,7 @@
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#include <soh/Enhancements/bootcommands.h>
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#include <GameVersions.h>
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#include <soh/SaveManager.h>
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#include <string.h>
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#include "time.h"
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@@ -30,8 +31,24 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
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GfxPrint_Open(&printer, g);
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GfxPrint_SetColor(&printer, 131, 154, 255, 255);
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GfxPrint_SetPos(&printer, 1, 25);
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GfxPrint_Printf(&printer, "%s", gBuildVersion);
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//if tag is empty (not a release build)
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bool showGitInfo = gGitCommitTag[0] == 0;
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if (showGitInfo) {
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GfxPrint_SetPos(&printer, 1, 24);
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GfxPrint_Printf(&printer, "Git Branch: %s", gGitBranch);
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//truncate the commit to 7 characters
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char gGitCommitHashTruncated[8];
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strncpy(gGitCommitHashTruncated, gGitCommitHash, 7);
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gGitCommitHashTruncated[7] = 0;
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GfxPrint_SetPos(&printer, 1, 25);
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GfxPrint_Printf(&printer, "Git Commit: %s", gGitCommitHashTruncated);
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} else {
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GfxPrint_SetPos(&printer, 1, 25);
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GfxPrint_Printf(&printer, "%s", gBuildVersion);
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}
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GfxPrint_SetPos(&printer, 1, 26);
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GfxPrint_Printf(&printer, "%s", gBuildDate);
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