Fix finite shields getting thier effect applied in SCL (#5130)
This commit is contained in:
@@ -1785,7 +1785,7 @@ namespace Rando {
|
|||||||
case ITEMTYPE_EQUIP:
|
case ITEMTYPE_EQUIP:
|
||||||
{
|
{
|
||||||
RandomizerGet itemRG = item.GetRandomizerGet();
|
RandomizerGet itemRG = item.GetRandomizerGet();
|
||||||
if (itemRG == RG_GIANTS_KNIFE) {
|
if (itemRG == RG_GIANTS_KNIFE || itemRG == RG_DEKU_SHIELD || itemRG == RG_HYLIAN_SHIELD) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
uint32_t equipId = RandoGetToEquipFlag.find(itemRG)->second;
|
uint32_t equipId = RandoGetToEquipFlag.find(itemRG)->second;
|
||||||
|
|||||||
Reference in New Issue
Block a user