regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef TEXTURES_TITLE_STATIC_H
|
||||
#define TEXTURES_TITLE_STATIC_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -444,4 +445,6 @@ static const ALIGN_ASSET(2) char gFileSelWindow1DL[] = dgFileSelWindow1DL;
|
||||
static const ALIGN_ASSET(2) char gFileSelWindow2DL[] = dgFileSelWindow2DL;
|
||||
|
||||
#define dgFileSelWindow3DL "__OTR__textures/title_static/gFileSelWindow3DL"
|
||||
static const ALIGN_ASSET(2) char gFileSelWindow3DL[] = dgFileSelWindow3DL;
|
||||
static const ALIGN_ASSET(2) char gFileSelWindow3DL[] = dgFileSelWindow3DL;
|
||||
|
||||
#endif // TEXTURES_TITLE_STATIC_H
|
||||
|
||||
Reference in New Issue
Block a user