regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,9 @@
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#pragma once
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#ifndef TEXTURES_VR_HOLY0_PAL_STATIC_H
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#define TEXTURES_VR_HOLY0_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgHoly0SkyboxTLUT "__OTR__textures/vr_holy0_pal_static/gHoly0SkyboxTLUT"
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static const ALIGN_ASSET(2) char gHoly0SkyboxTLUT[] = dgHoly0SkyboxTLUT;
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static const ALIGN_ASSET(2) char gHoly0SkyboxTLUT[] = dgHoly0SkyboxTLUT;
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#endif // TEXTURES_VR_HOLY0_PAL_STATIC_H
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