regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_VR_FINE3_STATIC_H
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#define TEXTURES_VR_FINE3_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char gNightSkybox3Tex[] = dgNightSkybox3Tex;
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static const ALIGN_ASSET(2) char gNightSkybox4Tex[] = dgNightSkybox4Tex;
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#define dgNightSkybox5Tex "__OTR__textures/vr_fine3_static/gNightSkybox5Tex"
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static const ALIGN_ASSET(2) char gNightSkybox5Tex[] = dgNightSkybox5Tex;
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static const ALIGN_ASSET(2) char gNightSkybox5Tex[] = dgNightSkybox5Tex;
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#endif // TEXTURES_VR_FINE3_STATIC_H
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