regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_VR_FINE2_STATIC_H
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#define TEXTURES_VR_FINE2_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex;
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static const ALIGN_ASSET(2) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex;
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#define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex"
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static const ALIGN_ASSET(2) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex;
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static const ALIGN_ASSET(2) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex;
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#endif // TEXTURES_VR_FINE2_STATIC_H
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