regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_VR_CLOUD3_STATIC_H
#define TEXTURES_VR_CLOUD3_STATIC_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char gNightOvercastSkybox3Tex[] = dgNightOvercastSky
static const ALIGN_ASSET(2) char gNightOvercastSkybox4Tex[] = dgNightOvercastSkybox4Tex;
#define dgNightOvercastSkybox5Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gNightOvercastSkybox5Tex[] = dgNightOvercastSkybox5Tex;
static const ALIGN_ASSET(2) char gNightOvercastSkybox5Tex[] = dgNightOvercastSkybox5Tex;
#endif // TEXTURES_VR_CLOUD3_STATIC_H