regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,9 @@
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#pragma once
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#ifndef TEXTURES_VR_CLOUD2_PAL_STATIC_H
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#define TEXTURES_VR_CLOUD2_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgSunsetOvercastSkyboxTLUT "__OTR__textures/vr_cloud2_pal_static/gSunsetOvercastSkyboxTLUT"
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static const ALIGN_ASSET(2) char gSunsetOvercastSkyboxTLUT[] = dgSunsetOvercastSkyboxTLUT;
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static const ALIGN_ASSET(2) char gSunsetOvercastSkyboxTLUT[] = dgSunsetOvercastSkyboxTLUT;
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#endif // TEXTURES_VR_CLOUD2_PAL_STATIC_H
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