regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,9 @@
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#pragma once
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#ifndef TEXTURES_VR_CLOUD0_PAL_STATIC_H
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#define TEXTURES_VR_CLOUD0_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgSunriseOvercastSkyboxTLUT "__OTR__textures/vr_cloud0_pal_static/gSunriseOvercastSkyboxTLUT"
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static const ALIGN_ASSET(2) char gSunriseOvercastSkyboxTLUT[] = dgSunriseOvercastSkyboxTLUT;
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static const ALIGN_ASSET(2) char gSunriseOvercastSkyboxTLUT[] = dgSunriseOvercastSkyboxTLUT;
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#endif // TEXTURES_VR_CLOUD0_PAL_STATIC_H
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