regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef TEXTURES_NES_FONT_STATIC_H
|
||||
#define TEXTURES_NES_FONT_STATIC_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -420,4 +421,6 @@ static const ALIGN_ASSET(2) char gMsgCharA9ZTargetSignTex[] = dgMsgCharA9ZTarget
|
||||
static const ALIGN_ASSET(2) char gMsgCharAAControlStickTex[] = dgMsgCharAAControlStickTex;
|
||||
|
||||
#define dgMsgCharABControlPadTex "__OTR__textures/nes_font_static/gMsgCharABControlPadTex"
|
||||
static const ALIGN_ASSET(2) char gMsgCharABControlPadTex[] = dgMsgCharABControlPadTex;
|
||||
static const ALIGN_ASSET(2) char gMsgCharABControlPadTex[] = dgMsgCharABControlPadTex;
|
||||
|
||||
#endif // TEXTURES_NES_FONT_STATIC_H
|
||||
|
||||
Reference in New Issue
Block a user