regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef TEXTURES_NES_FONT_STATIC_H
#define TEXTURES_NES_FONT_STATIC_H 1
#include "align_asset_macro.h"
@@ -420,4 +421,6 @@ static const ALIGN_ASSET(2) char gMsgCharA9ZTargetSignTex[] = dgMsgCharA9ZTarget
static const ALIGN_ASSET(2) char gMsgCharAAControlStickTex[] = dgMsgCharAAControlStickTex;
#define dgMsgCharABControlPadTex "__OTR__textures/nes_font_static/gMsgCharABControlPadTex"
static const ALIGN_ASSET(2) char gMsgCharABControlPadTex[] = dgMsgCharABControlPadTex;
static const ALIGN_ASSET(2) char gMsgCharABControlPadTex[] = dgMsgCharABControlPadTex;
#endif // TEXTURES_NES_FONT_STATIC_H