regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_MESSAGE_STATIC_H
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#define TEXTURES_MESSAGE_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char gMessageContinueTriangleTex[] = dgMessageContin
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static const ALIGN_ASSET(2) char gMessageEndSquareTex[] = dgMessageEndSquareTex;
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#define dgMessageArrowTex "__OTR__textures/message_static/gMessageArrowTex"
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static const ALIGN_ASSET(2) char gMessageArrowTex[] = dgMessageArrowTex;
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static const ALIGN_ASSET(2) char gMessageArrowTex[] = dgMessageArrowTex;
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#endif // TEXTURES_MESSAGE_STATIC_H
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