regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_MAP_NAME_STATIC_H
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#define TEXTURES_MAP_NAME_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -306,4 +307,6 @@ static const ALIGN_ASSET(2) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanc
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex;
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#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
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#endif // TEXTURES_MAP_NAME_STATIC_H
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