regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_MAP_I_STATIC_H
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#define TEXTURES_MAP_I_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -717,4 +718,6 @@ static const ALIGN_ASSET(2) char gIceCavernRoom9MinimapTex[] = dgIceCavernRoom9M
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static const ALIGN_ASSET(2) char gIceCavernRoom10MinimapTex[] = dgIceCavernRoom10MinimapTex;
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#define dgIceCavernRoom11MinimapTex "__OTR__textures/map_i_static/gIceCavernRoom11MinimapTex"
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static const ALIGN_ASSET(2) char gIceCavernRoom11MinimapTex[] = dgIceCavernRoom11MinimapTex;
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static const ALIGN_ASSET(2) char gIceCavernRoom11MinimapTex[] = dgIceCavernRoom11MinimapTex;
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#endif // TEXTURES_MAP_I_STATIC_H
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