regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_MAP_GRAND_STATIC_H
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#define TEXTURES_MAP_GRAND_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -72,4 +73,6 @@ static const ALIGN_ASSET(2) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHy
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static const ALIGN_ASSET(2) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex;
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#define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex"
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static const ALIGN_ASSET(2) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;
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static const ALIGN_ASSET(2) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;
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#endif // TEXTURES_MAP_GRAND_STATIC_H
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