regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef TEXTURES_MAP_48X85_STATIC_H
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#define TEXTURES_MAP_48X85_STATIC_H 1
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#include "align_asset_macro.h"
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@@ -204,4 +205,6 @@ static const ALIGN_ASSET(2) char gBottomOfTheWellPauseScreenMapBasement3RightTex
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static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1LeftTex[] = dgIceCavernPauseScreenMapFloor1LeftTex;
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#define dgIceCavernPauseScreenMapFloor1RightTex "__OTR__textures/map_48x85_static/gIceCavernPauseScreenMapFloor1RightTex"
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static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1RightTex[] = dgIceCavernPauseScreenMapFloor1RightTex;
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static const ALIGN_ASSET(2) char gIceCavernPauseScreenMapFloor1RightTex[] = dgIceCavernPauseScreenMapFloor1RightTex;
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#endif // TEXTURES_MAP_48X85_STATIC_H
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